DreamWorks Feature - Department TD
Responsibilities: “What would you say you do here?” Support production critical software, infrastructure and workflows. For example, services-based infrastructure, production management software, pipeline software, DCCs; fur, cloth, particle effects, animation, and rendering workflows. Gain and demonstrate a working knowledge of studio coding standards, policies, and best practices. Use these skills to engineer robust and strategic software solutions. Build validation tests to ensure software quality. Stay abreast of existing and new third party technology to inform technical decision-making. Triage artist and production issues. Extend and improve the existing pipeline through support and development of existing software and procedures Contribute to novel software integrations. Gain a working knowledge of proprietary and/or industry-standard DCCs (e.g. Premo, Moonray, Maya, Houdini, Unreal, Nuke) Gain a working knowledge of the artist's workflow, toolsets and processes. Propose, develop, communicate and implement change management plans. Maintain a constructive attitude when faced with unexpected challenges. Develop and support custom solutions for feature animation. Complete assigned tasks on time or proactively communicate obstacles and timeline changes. Continually evaluate the pipeline and find new ways to streamline production processes. Communicate with artists to identify production facing problems. Clearly and concisely document software and approaches to solving recurring problems. Deconstruct production issues/requests and direct component tasks to appropriate departments. Constructively give and take in feedback and work towards addressing it. Collaborate with TDs and department leadership when resolving production issues. Act as a production/department representative when collaborating with cross disciplinary teams. Assist in training and mentoring of new Technical Directors. Be a model representative of the TD department.