Profession_image
Art/Creative

DreamWorks Feature - Visual Development Artist

DreamWorks Feature - Visual Development Artist

Responsibilities: “What would you say you do here?” Create artwork that informs the early story and visual development process and well as the production process once the look of picture is defined. Work under the guidance of a Production Designer and Art Director to generate artwork related to characters, environments, backgrounds, costume and prop design. Support the Story, Modeling, Surfacing, Matte Painting and Layout departments on design specifics required for establishing locations and cameras. Ensure all timelines are met. Communicate progress of work to production staff.

Design Intern, South Korea

Design Intern, South Korea

The Design Intern reports to the Product Development lead and will be responsible for the following: Product Development Meetings: Participate in licensee meetings alongside category managers and designers to gain insights and provide creative inputs. Product Design Ideation: Assist with product concept development through researching design trends, exploring creative ideas, and preparing presentation materials for internal reviews and partner pitches.

Creative Director

Creative Director

For Universal United Kingdom Resort (UUKR), responsible for the creation and/or development and execution of creative content, direction, quality, and overall guest experience for assigned project(s). This includes establishing the creative “story”, collaboration with the IP holder, and directing project deliverables, process and resources to establish and define the project’s creative intent. Collaborates with the Art Director, Show Producer, and project team to develop and direct creative and design intent to meet project creative, business, technical, and operational objectives.

Photographer/Editor

Photographer/Editor

The Photographer/Editor is responsible for shooting and editing all elements of stories used in Telemundo broadcasts utilizing the highest level of technical standards. Job Duties: Creatively visualizes stories told by Correspondents and Producers utilizing HD camera, creative lighting, expert sound, and on-air communications. Utilizes cellular bonded transmission equipment (ex. LiveU) and is responsible for being able to run a live broadcast scenario. Responsible for photographing and editing feature stories on a tight deadline.

Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)

Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires)

NBCUniversal is seeking a Lead Material Artist to define and drive material systems for an ambitious interactive project set in a contemporary, real-life urban environment. This role owns the quality, consistency, and scalability of materials across either character-focused surfaces (skin, fabric, wardrobe) or world-focused surfaces (environments, props, tiling systems)—candidates are only expected to specialize in one area.

Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule, Cheveux & Vêtements)

Lead Character Artist (Body/Crowd, Face, Hair & Wardrobe) / Chef.fe d’équipe Artiste Personnage (Tête, Corps & Foule, Cheveux & Vêtements)

NBCUniversal is building a large-scale, immersive interactive experience set within a modern world framework —and we’re looking for a Lead Character Artist to own and drive character quality at scale. This is a single posting covering three Lead Character Artist specializations: Lead Character Artist – Face, Lead Character Artist – Body & Crowd, Lead Character Artist – Hair & Wardrobe Candidates may be strongest in one area, with working knowledge across others.

Lead Artist (Procedural) / Chef.fe d’équipe Artiste (Procédural)

Lead Artist (Procedural) / Chef.fe d’équipe Artiste (Procédural)

NBCUniversal is seeking a Lead Artist (Procedural) to spearhead the creation of procedurally generated content, including vegetation, organic assets, and architectural facade kits, for an ambitious interactive project set in a contemporary real-life urban environment. This role is responsible for overseeing the creation of content assets used by procedural tools, enabling the creation of large-scale environments with consistency and visual fidelity.

Lead Lighting Artist / Chef.fe d’équipe Éclairage

Lead Lighting Artist / Chef.fe d’équipe Éclairage

NBCUniversal is seeking a Lead Lighting Artist to own and drive the execution of lighting direction for an ambitious interactive project set in a contemporary real-life urban environment. This role is responsible for delivering high-quality lighting that supports mood, realism, readability, and storytelling across a wide range of environments and gameplay contexts. Reporting to the Associate Art Director – Lighting & VFX, the Lead Lighting Artist will work closely with Technical Art and cross-disciplinary teams to ensure lighting is consistently implemented across production.

Associate Art Director (Characters, Concepts, Lighting & VFX, World) / Directeur·rice Artistique Associé·e (Personnages | Monde | Concepts | Éclairage et VFX)

Associate Art Director (Characters, Concepts, Lighting & VFX, World) / Directeur·rice Artistique Associé·e (Personnages | Monde | Concepts | Éclairage et VFX)

NBCUniversal is seeking an experienced Associate Art Director to help define and drive the visual direction for an ambitious interactive entertainment project. This posting targets senior art leaders from the video game industry, across multiple overlapping specialty areas: Characters, World, Concepts, Lighting & VFX. In this role, you will partner with Art Direction, discipline leads, and cross-functional teams to establish visual standards, guide quality, align pipelines, and support scalable content creation across a large production environment.

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

Principal Animator (Gameplay, Conversations & Scripted Events) / Animateur principal ou Animatrice principale – Gameplay et Conversations / Scripted Events

As a Principal Animator, you will bring characters to life across either gameplay systems or narrative-driven experiences. This role spans two different areas of focus: Gameplay Animation Systems (locomotion, interaction, traversal, core gameplay) and Conversations & Scripted Events (facial animation, character acting, and performance-driven animation). Candidates are not expected to have deep expertise in both areas. We are hiring specialists in either focus and we’re looking for strong Principal-level talent in one of these domains.