Staff Game Specialist (Houdini)
In this role, you’ll create software that automatically generates 3D environments or objects. Instead of random designs, your software will use real-world data, such as maps or object details, to make these environments look more realistic. The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as standalone 3D models. You’ll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D data flows through our production process, helping it fit well with game environments. Develop procedural generation techniques and software that are compatible with Unreal, Unity, and/or raw mesh output, fed by semantic data about the real world instead of random numbers. Solve technical challenges to balance visual quality, realism, and performance in modern game engines, on commodity hardware. Contribute to the Pipeline and AI/ML teams’ design and road mapping process to fine-tune a game environment-compatible data pipeline. Partner closely with leadership to understand the high-level product vision.