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Engineering

Lead Technical Artist / Artiste technique principal(e)

Lead Technical Artist / Artiste technique principal(e)

As a Lead Technical Artist, you are responsible for defining and driving the technical art vision, standards, workflows, and execution across the project. You sit at the intersection of Art, Design, Engineering, Animation, UI, Audio, and Production, ensuring that the project's visual ambition remains achievable, scalable, performant, and maintainable across PC, console, and mobile platforms.

Sr Software Engineer

Sr Software Engineer

As a Senior Software Engineer focused on Agentic, LLM-powered applications, you will design, develop, and optimize intelligent systems and autonomous agents. You will work across the full stack of agent development—from prompt engineering and LLM integration to observability, orchestration, and cloud-native deployment. This role requires deep technical expertise with Python, modern LLM frameworks, and AWS services, along with hands-on experience building reliable, scalable AI-driven systems.

DreamWorks Technology - Principal Engineer, AI

DreamWorks Technology - Principal Engineer, AI

“What would you say you do here?” Collaborate and advise on next-generation AI-assisted agentic workflows strategy alongside product owners, developers and creatives. Design and own the architecture for AI-powered frameworks and automation across the entire Studio pipeline and platforms. Define the end-to-end architecture for ingestion, processing, and routing of operational telemetry (metrics, logs, traces). Integrate solutions with popular industry DCC tools. Prototype solutions for high-friction tasks: asset tagging, scene prep, render queue management, shot setup, and versioning.

Associate Engineer, Ride & Show (Show, Action, Equipment)

Associate Engineer, Ride & Show (Show, Action, Equipment)

For Universal United Kingdom Resort (UUKR), this position contributes to technical management, inclusive of budget and schedule, for an attraction or attractions under an area of responsibility. Responsible for supporting the successful specification, bid/award, design, production, installation, and acceptance testing of Ride and/or Show systems, to include Show Action Equipment. MAJOR RESPONSIBILITIES Provides engineering technical (calculation, design, drafting, research) assistance to the Ride/Show teams in support of show action equipment scopes of work.

Senior Director, Engineering

Senior Director, Engineering

The Rockefeller Center Operations (RCO) Facilities Engineering team manages all aspects of the Mechanical, Electrical, Plumbing, Fire Alarm, Fire Protection (MEPFP), emergency power, BMS, mission-critical, and life-safety systems for the 24x7 operations in the NY, NJ, and Washington, DC campuses, encompassing approximately 2.5M square feet across 10 commercial buildings of production, technical, and office space. The Sr.

Network Engineer

Network Engineer

ABOUT THE ROLE: NBCUniversal’s Network Engineering group within the Operations & Technology organization has an opening for a Network Engineer based at NBC’s core production locations on the West Coast (Universal City or DreamWorks Animation). The engineer will work within a dedicated team of network and firewall engineers tasked with building reliable and scalable network infrastructure for NBCUniversal’s broadcast and media production facilities.

Network Engineer

Network Engineer

ABOUT THE ROLE: NBCUniversal’s Network Engineering group within the Operations & Technology organization has an opening for a Network Engineer based at 30 Rockefeller Plaza, NYC. The engineer will work within a dedicated team of network and firewall engineers tasked with building reliable and scalable network infrastructure for NBCUniversal’s broadcast and media production facilities. The selected candidate will have experience in the configuration, deployment, and support of Cisco, Arista, and Palo Alto firewalls using vendor and internal automation and monitoring systems.

Staff Game Specialist (Houdini)

Staff Game Specialist (Houdini)

In this role, you’ll create software that automatically generates 3D environments or objects. Instead of random designs, your software will use real-world data, such as maps or object details, to make these environments look more realistic. The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as standalone 3D models. You’ll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D data flows through our production process, helping it fit well with game environments.

Senior Game Specialist (Houdini)

Senior Game Specialist (Houdini)

In this role, you’ll create software that automatically generates 3D environments or objects. Instead of random designs, your software will use real-world data, such as maps or object details, to make these environments look more realistic. The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as standalone 3D models. You’ll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D data flows through our production process, helping it fit well with game environments.

Senior Gameplay Systems Programmer - UGC / Programmeur sénior en systèmes de gameplay – CGU (contenu généré par les utilisateurs)

Senior Gameplay Systems Programmer - UGC / Programmeur sénior en systèmes de gameplay – CGU (contenu généré par les utilisateurs)

NBCUniversal is looking for a highly skilled Senior Gameplay Systems Programmer to help build the core gameplay experience of an ambitious new AAA platform developed in Unreal Engine 5. This role focuses on the implementation and evolution of scalable gameplay systems supporting systemic gameplay, multiplayer experiences, and user-generated content (UGC).