Technical Animator - Rigging | Animateur technique - Rigging
Technical Animator - Rigging | Animateur technique - Rigging
RESPONSIBILTIES As a Technical Animator (Rigging) you will be creating rigs for characters and animated objects. You will refine skin-weights, work on cloth simulation, and physical objects. As a rigger, you will improve character setups and game engine workflows to overcome the technical challenges associated with creating animations for our games. Skinning of human character meshes, animated props and interactive objects. Setting up physics for cloth objects, accessories and props. Integrating characters into the game and maintaining rigs for DCC and ingame.