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Engineering

Staff GIS Developer

Staff GIS Developer

In this role, you will drive geospatial data and tooling needs for a large-scale project. You will be part of a team of GIS engineers responsible for sourcing geospatial data in many modalities, and for building geospatial data automation and tooling in an AI/ML pipeline for new applications. In this role, you’ll research and gather data for specific regions from different sources, including imagery and other raster data, vector data, and point clouds. You will find and acquire data from free/public domain sources, as well as form and drive partnerships with commercial data providers.

Senior GIS Developer

Senior GIS Developer

In this role, you will contribute to driving geospatial data and tooling needs for a large-scale project. You will be part of a team of GIS engineers responsible for sourcing geospatial data in many modalities, and for building geospatial data automation and tooling in an AI/ML pipeline for new applications. In this role, you’ll research and gather data for specific regions from different sources, including imagery and other raster data, vector data, and point clouds.

Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface utilisateur)

Senior Programmer (AI, Engine, Rendering, UI) / Programmeur sénior (IA, Moteur, Rendu, Interface utilisateur)

As a Senior Programmer, you are responsible for designing, implementing, and maintaining core systems within Unreal Engine that support gameplay, visuals, AI behaviour, and user experience. You work on performance‑critical systems and collaborate closely with multidisciplinary teams to ensure features are scalable, maintainable, and production‑ready. You take ownership of complex systems within your specialization while contributing to the overall technical direction of the project.

Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior – Mobile (Moteur, Rendu, Outils, Interface utilisateur)

Senior Programmer - Mobile (Engine, Rendering, Tools, UI) / Programmeur sénior – Mobile (Moteur, Rendu, Outils, Interface utilisateur)

As a Senior Programmer (Mobile), you are responsible for designing, implementing, and maintaining systems within Unreal Engine that deliver performant, scalable, and high‑quality experiences on mobile platforms. You focus on working within strict CPU, GPU, memory, and power constraints, while enabling efficient development workflows and high iteration speed. You take ownership of complex systems within your specialization and contribute to the overall technical direction of mobile development.

Senior Controls Engineering Manager

Senior Controls Engineering Manager

For Universal United Kingdom Resort (UUKR), Provides technical management, inclusive of budget and schedule, for an attraction or attractions. Responsible for the successful specification, bid/award, design, production, installation, and acceptance testing of Ride and/or Show systems, to include Ride Control, and/or Show Control Systems. Role may have multiple direct reports who manage multiple aspects of an attraction.

Architect, Builder Enablement

Architect, Builder Enablement

As an Enterprise Architect for Builder Enablement, your role is to bring clarity and coherence to a complex, evolving technology ecosystem. You will be a founding member of the Builder Enablement team at the intersection of architecture, engineering, and enablement - developing and maintaining a shared view of enterprise infrastructure, services, and patterns—mapping how they fit together today and where they’re going. You’ll work across teams to crystallize architectural principles, surface gaps and overlaps, and help the organization understand its technology as a cohesive system.

Junior Controls Manage

Junior Controls Manage

For Universal United Kingdom Resort (UUKR), Provides technical Support, inclusive of budget and schedule, for a singular contract or scope of work. Responsible for supporting or managing the successful specification, bid/award, design, production, installation, and acceptance testing of Ride and/or Show systems, to include Ride Control, or Show Control Systems. Assists in managing or manages vendors through the process of bidding, designing, manufacturing, testing, shipping, installation, start up, and commissioning of ride or show control systems.

Staff Engineer, Builder Enablement

Staff Engineer, Builder Enablement

As a Staff Engineer on the Builder Enablement team, your mission is to make the right way the easy way. You will be a founding member of the Builder Enablement team at the intersection of architecture, engineering, and enablement - identifying common design and implementation needs across Enterprise Engineering and turn them into paved paths, clear, reusable solutions that reduce friction and accelerate time-to-value.

Engine/Gameplay Architect - UGC / Architecte moteur / gameplay – UGC

Engine/Gameplay Architect - UGC / Architecte moteur / gameplay – UGC

We’re looking for an Engine / Gameplay Architect to help shape the foundation of user-generated content (UGC) on a large-scale interactive entertainment experience built in Unreal Engine. This role sits at the intersection of engine systems, gameplay architecture, and emerging AI-assisted creation workflows. You’ll define how creators build, extend, and interact with the platform - through robust APIs, scalable systems, and intuitive scripting - while enabling AI-driven tooling that lowers the barrier to creation without limiting depth.

Senior Manager, Ride & Show Engineering (Scenic)

Senior Manager, Ride & Show Engineering (Scenic)

POSITION SUMMARY For Universal United Kingdom Resort (UUKR), this position provides technical management, inclusive of budget and schedule, for an attraction or attractions. Responsible for the successful specification, bid/award, design, production, installation, and acceptance testing of Ride and/or Show systems, to include Set/Scenic, Props. Role may have multiple direct reports whom manage multiple aspects of an attraction.