Reference Id
1106

Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

As a Lead Engine Programmer, you are responsible for defining, building, and guiding the core Unreal Engine–based systems that underpin gameplay, rendering, physics, tools, and pipelines on an AAA title. You provide technical leadership for engine architecture and low‑level systems while collaborating closely with Gameplay, Rendering, Tools, Pipeline, and Production to ensure Unreal Engine is extended, optimized, and maintained to meet project needs. You balance hands‑on development with mentorship, system ownership, and long‑term technical direction.

Lead Rendering Programmer | Programmeur ou programmeuse en rendu Lead

Lead Rendering Programmer | Programmeur ou programmeuse en rendu Lead

As Lead Rendering Programmer, you are responsible for defining, building, and guiding the Unreal Engine–based rendering technology that delivers high‑quality, performant visuals on an AAA title. You provide technical leadership for rendering architecture while collaborating closely with Art, Tech Art, Engine, Gameplay, and Production to ensure rendering systems meet visual goals, performance targets, and platform constraints. You balance hands‑on development with mentorship, system ownership, and long‑term technical direction.

Lead Tools Programmer | Programmeur ou programmeuse outils Lead

Lead Tools Programmer | Programmeur ou programmeuse outils Lead

As Lead Tools Programmer, you are responsible for defining, building, and guiding tools and workflows that empower content creators and developers across the project. This role spans in‑engine tooling, standalone desktop applications, and optional web‑enabled tools, enabling efficient production at scale on an AAA title. You provide technical leadership for tools architecture while collaborating closely with Design, Art, Production, and Engineering to ensure tools are robust, scalable, and production‑ready.

Senior Multiplayer Programmer | Programmeur ou programmeuse multijoueur senior

Senior Multiplayer Programmer | Programmeur ou programmeuse multijoueur senior

As a Senior Multiplayer Programmer, you will focus on designing, implementing, and optimizing the networked systems that power large‑scale multiplayer games. You are responsible for the architecture and performance of the game’s online systems. RESPONSIBILTIES Design, implement, and maintain network systems that support real‑time multiplayer gameplay, including replication, synchronization, and communication layers. Integrate network functionality into the game engine, working closely with gameplay, backend, and engine teams.

Senior Engine Programmer - Mobile | Programmeur ou programmeuse moteur senior - Mobile

Senior Engine Programmer - Mobile | Programmeur ou programmeuse moteur senior - Mobile

ROLE SUMMARY As a Senior Engine Programmer (Mobile – Unreal), you are responsible for designing, implementing, and optimizing Unreal Engine engine‑level systems specifically for mobile platforms. You focus on performance, memory, power, and platform constraints unique to mobile devices, ensuring Unreal Engine supports high‑quality gameplay and stable runtime behaviour on iOS and Android. RESPONSIBILTIES Design, implement, and maintain Unreal Engine engine‑level systems targeting mobile platforms. Optimize Unreal Engine subsystems for mobile performance, memory usage, and power constraints.

Senior Rendering Programmer - Mobile | Programmeur ou programmeuse senior en rendu - Mobile

Senior Rendering Programmer - Mobile | Programmeur ou programmeuse senior en rendu - Mobile

RESPONSIBILTIES As a Senior Rendering Programmer (Mobile – Unreal), you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems optimized for mobile platforms. You focus on delivering high‑quality visuals within strict performance, memory, and power constraints across a wide range of mobile devices. You work closely with Art, Tech Art, Engine, and Gameplay teams to ensure rendering solutions scale effectively while meeting visual and technical requirements.

Senior Rendering Programmer | Programmeur ou programmeuse en rendu senior

Senior Rendering Programmer | Programmeur ou programmeuse en rendu senior

ROLE SUMMARY As a Senior Rendering Programmer, you are responsible for designing, implementing, and maintaining Unreal Engine rendering systems that deliver high‑quality visuals while meeting performance and memory targets. You work on performance‑critical rendering features and collaborate closely with Art, Tech Art, Engine, and Gameplay teams. You take ownership of complex rendering systems and contribute to the long‑term evolution of the project’s rendering technology. RESPONSIBILTIES Design, implement, and maintain rendering systems and features within Unreal Engine.

Staff Deep Learning Engineer

Staff Deep Learning Engineer

We are seeking a Deep Learning Engineer with experience manipulating large 2D and 3D media datasets. In this role, you will implement core algorithms that sit at the intersection of computer vision and computer graphics, helping us turn high dimensional data into high-fidelity content. Key Responsibilities Algorithm Implementation: Implement core deep-learning, computer vision, and (inverse-)procedural modeling algorithms in Python. You will rely on mathematical techniques from linear algebra, probability, and geometry to build these systems.

Senior Producer (Assets) | Producteur(trice) principal(e) (Répertoire de Contenu)

Senior Producer (Assets) | Producteur(trice) principal(e) (Répertoire de Contenu)

We’re looking for an experienced Senior Producer (Assets) | Producteur(trice) principal(e) (Répertoire de Contenu) in gaming AAA development to lead the production system for content creation across a large-scale AAA project. This role is responsible for building and operating scalable asset production pipelines across internal teams, external vendors, and co-development partners. You will manage and support Associate Producers responsible for day-to-day tracking across specific content disciplines such as environment, characters, animation, audio, props, and related asset teams.

Lead Technical Artist / Artiste technique principal(e)

Lead Technical Artist / Artiste technique principal(e)

As a Lead Technical Artist, you are responsible for defining and driving the technical art vision, standards, workflows, and execution across the project. You sit at the intersection of Art, Design, Engineering, Animation, UI, Audio, and Production, ensuring that the project's visual ambition remains achievable, scalable, performant, and maintainable across PC, console, and mobile platforms.