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Senior Animator - Gameplay | Animateur ou animatrice senior, Jouabilité

Senior Animator - Gameplay | Animateur ou animatrice senior, Jouabilité

RESPONSIBILTIES As a Senior Gameplay Animator, you will be responsible for bringing gameplay characters to life. You have a passion for NPC and player gameplay systems and a keen eye for animation detail and quality. You have a deep understanding of body mechanics and master core animation principles like weight, posing, arcs, anticipation, and follow-through. In the role of Senior Gameplay Animator, you will be creating high-quality character animations for navigation, interactions, conversations, and other gameplay systems.

Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)

Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)

NBCUniversal is seeking a Principal Character Artist (Face) to define and drive facial art standards and solve complex character challenges for an ambitious interactive entertainment experience. This role is responsible for ensuring that facial assets achieve the highest visual quality, expressiveness, and technical quality across the project. The Principal Character Artist (Face) will work closely with the Lead Character Artist (Face), Animation, Technical Art, and cross-disciplinary teams to ensure that facial systems support both artistic vision and production needs.

Principal Vegetation Artist I Artiste Principal.e Végétation

Principal Vegetation Artist I Artiste Principal.e Végétation

NBCUniversal is seeking a Principal Vegetation Artist to own and drive the quality, systems, and visual consistency of vegetation for an ambitious interactive entertainment experience. This role is responsible for defining high-quality standards across trees, plants, and ecosystems, while ensuring that vegetation content supports realism, artistic cohesion, and scalable world building.

Lead Character Artist | Chef.fe d’équipe Artiste Personnage

Lead Character Artist | Chef.fe d’équipe Artiste Personnage

NBCUniversal is seeking a Lead Character Artist to own and drive the visual quality of facial characters for an ambitious interactive entertainment experience. This role is responsible for ensuring that character assets meet high standards of quality, consistency, and technical excellence while supporting the project's artistic vision. The Lead Character Artist will work closely with the Associate Art Director – Characters and cross-disciplinary teams to ensure seamless integration across animation, rigging, and gameplay systems.

Lead Artist (Props) I Chef.fe d’équipe Artiste (Props)

Lead Artist (Props) I Chef.fe d’équipe Artiste (Props)

NBCUniversal is seeking a Lead Artist (Props) to own and drive prop production quality and pipelines for an ambitious interactive entertainment project. This role is responsible for overseeing the creation and implementation of props across the project, ensuring consistency, scalability, and high visual fidelity across a wide range of content including city dressing, interiors, vehicles, and user-generated content (UGC).

Associate Art Director - Characters | Directeur.trice Artistique Associé.e – Personnages

Associate Art Director - Characters | Directeur.trice Artistique Associé.e – Personnages

Role Summary NBCUniversal is seeking an experienced Associate Art Director – Characters to lead, define and drive the visual direction and consistency of characters for an ambitious new interactive entertainment experience. This role is responsible for ensuring that the full character ecosystem—including hero characters and large-scale population systems—achieves a high level of quality, cohesion, and scalability.

Associate Producer- Content | Producer Associé(e)- Contenu

Associate Producer- Content | Producer Associé(e)- Contenu

We’re looking for an Associate Producer for an exciting interactive entertainment project to support the creation, tracking, and execution of game assets for a discipline (environment, characters, audio, animation). In this role, you will help teams stay organized by maintaining asset schedules, tracking progress, coordinating priorities, following up on dependencies, and supporting milestone delivery. You will work closely with craft directors, producers, pod leads, and multidisciplinary teams to support asset production from request through review, approval, integration, and delivery.

Lead Lighting Artist / Chef.fe d’équipe Éclairage

Lead Lighting Artist / Chef.fe d’équipe Éclairage

NBCUniversal is seeking a Lead Lighting Artist to own and drive the execution of lighting direction for an ambitious interactive project set in a contemporary real-life urban environment. This role is responsible for delivering high-quality lighting that supports mood, realism, readability, and storytelling across a wide range of environments and gameplay contexts. Reporting to the Associate Art Director – Lighting & VFX, the Lead Lighting Artist will work closely with Technical Art and cross-disciplinary teams to ensure lighting is consistently implemented across production.

Senior Producer (Pillar) | Producteur(trice) principal(e) (Pilier)

Senior Producer (Pillar) | Producteur(trice) principal(e) (Pilier)

We’re looking for an experienced Senior Producer (Pillar) in AAA game development to support delivery across a large-scale project. You will partner closely with the Product Owner, and pod leads to translating priorities into clear plans, facilitating key Scrum rituals, removing blockers, managing dependencies, and supporting team health across the pillar. This role combines game production experience, agile facilitation, and day-to-day team leadership.

Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

Lead Engine Programmer | Programmeur ou programmeuse moteur Lead

As a Lead Engine Programmer, you are responsible for defining, building, and guiding the core Unreal Engine–based systems that underpin gameplay, rendering, physics, tools, and pipelines on an AAA title. You provide technical leadership for engine architecture and low‑level systems while collaborating closely with Gameplay, Rendering, Tools, Pipeline, and Production to ensure Unreal Engine is extended, optimized, and maintained to meet project needs. You balance hands‑on development with mentorship, system ownership, and long‑term technical direction.